Book/Printed Material Games and rules : game mechanics for the "magic circle"
About this Item
Title
- Games and rules : game mechanics for the "magic circle"
Summary
- "Why do we play games and why do we play them on computers? The contributors of Games and Rules take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motivations in a dedicated space, a Magic Circle , whereas game mechanics are constructs of rules designed for interactions that provide gameplay. Those rules form the base for all the excitement and frustration we experience in games. This anthology contains individual essays by authors with backgrounds in Game Design and Game Studies, who lead the discourse to get to the bottom of game mechanics in video games and the real world--among them Miguel Sicart and Carlo Fabricatore." -- Back cover
Names
- Bauer, René, editor
- Kocher, Mela, editor
- Suter, Beat, 1962- editor
Created / Published
- Bielefeld : transcript Verlag, [2018]
- ©2018
Contents
- Play motivation. Rules of play as a framework for the "magic circle" / Beat Suter -- Games as a special zone : motivation mechanics of games / René Bauer -- Play computers : a letter to the reader / Miguel Sicart -- Game mechanics. Requirements for a general game mechanics framework / Imre Hoffmann -- Underneath and beyond mechanics : an activity-theoretical perspective on meaning-making in gameplay / Carlo Fabricatore -- Guidance systems. Hansel and Gretel : design and reception of orientation cues in game space / Hiloko Kato and René Bauer -- The spectacular space : rules and guiding principles of irrational spaces in games / René Bauer and Hiloko Kato -- Nonverbal guidance systems : seamless player-leading in open-world games / Francine Rotzetter-- Ethics. Ethics as a game mechanism / Wolfgang Walk -- The player as puppet : visualized decisions as a challenge for computer games / Hiloko Kato and René Bauer -- The ethical avatar / Wolfgang Walk and Mark L. Barrett -- Game spaces. Rules shape spaces, spaces shape rules / Ulrich Götz -- Game mechanics of serious urban games : designing for the Ludic City / Mela Kocher -- NPC and non-human game design. NPC and me : how to become a non-player character / Günter Hack -- When game mechanics come crawling out of ant colonies / Michelle Westerlaken.
Headings
- - Video games--Design
- - Video games--Psychological aspects
- - Computer games--Design
- - Computer games--Psychological aspects
Notes
- - Includes bibliographical references.
- - Description based on print version record; resource not viewed.
Medium
- 1 electronic resource (321 pages )
Call Number/Physical Location
- GV1469.15
- Media studies ; volume 53
Digital Id
Library of Congress Control Number
- 2019667634
Rights Advisory
- Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International CC BY-NC-ND 4.0 https://creativecommons.org/licenses/by-nc-nd/4.0/legalcode External
Access Advisory
- Unrestricted online access
Online Format
- image